Lily’s Garden

For this mobile matching-puzzle live game I helped design the puzzle levels in the game, designed new board piece mechanics, and did competitor deconstructs on similar games with in-depth analysis on live features and base mechanics. While the main role was level designer, the role was very fluid and also involved general game design on things such as live features or functionality design.

  • Genre: Casual, Match-3, Live Game
  • Developer: Tactile Games
  • Platforms: iOS, Android

Roles and Responsibilites

  • Designing puzzle levels
  • Weekly level and functionality testing
  • New board mechanic designs