Returner Zhero

For this mobile sci-fi puzzle adventure I designed over 20 of the puzzles in the game, built playable prototypes, designed and implemented the navigation and flow of each level, and did the setup and sequencing for over 30 cutscenes. I worked closely with each department on this project, from concepting gameplay and objectives with the creative director, to communicating the vision and gameplay pillars to the art and technical team.

  • Genre: First Person, Puzzle, Adventure, Sci-Fi
  • Developer: Fantastic, yes
  • Platforms: iOS

Roles and Responsibilites

  • Puzzle design
  • Core gameplay design
  • Puzzle prototype scripting
  • Level navigation design and implementation
  • Writing comprehensive design documentation

Screenshots